Types of battlebot-2
Hi everyone today I am going to share some other amazing battlebots with you. Hope you had viewed my previous parts of combat bot. If not then, I will put link below. First see the previous part then this one because every part is connected with each other.
In the last part , I shared the 4 types of battlebot. Today I am going to share other types of bots which left in the previous part.
1.Thwackbot:- Thwackbots are usually 2-wheeled robots, invertible, which rotate all their structure in the same place at high speeds. They usually have one or more long rods with a hammer, axe, or some piercing weapon. They use the energy of their own drive motors to power the weapon, leaving more weight for their armor. The tires need to be narrow, otherwise they will suffer large friction losses when trying to turn on a dime at high speeds. The wheels, besides being narrow, cannot be too far apart. The closer they are, the faster will be the final angular speed of the robot, however the slower will be the acceleration and the harder will be to drive on a straight line if necessary. The drive motors need to have high RPM. The main problem is that most thwackbots are not capable of moving around to pursue their opponent while they are spinning. Very few thwackbots have developed successful mechanical or electronic systems with that purpose. Thwackbots are sometimes called full-body spinners, for obvious reasons.
2. Spearbot-:Spearbots have a long and thin penetrating weapon, usually pneumatically actuated, which tries to penetrate into the walls of the opponent’s armor and damage vital internal components. The weapon
needs to be resistant and sharp, reaching the largest possible speed. Some conicity in the spear tip is a must to avoid it getting stuck in the opponents. They usually have 6 wheels, to guarantee high traction, necessary so that the robot doesn’t move too much backwards during the attack. They are not too efficient, except against robots with thin lateral armors or with exposed vital components. A few robots tried to implement attacks with tethered projectiles (projectiles are forbidden unless they are tethered), but they ended up converging to the spearbot design.
3. Horizontal Spinner:- Horizontal spinners are the most destructive robots. They have a bar, disk, shell or ring that spins at high speeds. When the weapon spins very low near the ground, the spinner is called an undercutter. Ring or shell spinners (such as the robot Megabyte) spin their entire ring or shell-shaped armor, being capable of storing a high kinetic energy, becoming almost impossible for the opponents to reach them without being hit by their weapon. The weapon needs to spin as fast as possible, and you should be able to accelerate to a speed that can cause significant damage in less than 4 seconds. Spinners that take longer than 8 seconds to accelerate may never have a chance to damage a resistant and aggressive opponent. Spinners need to be fast to escape from their opponents while they spin up. Their greatest disadvantage is that, in general, they are not invertible, depending on luck to flip back. To compensate for that, a few robots such as The Mortician and Last Rites, called offset spinners, have moved their blade forward, making them invertible. However, by doing so the robot ends up with large dimensions, compromising its robustness, its back is vulnerable to attacks, and its center of gravity is moved too much forward, away from its wheels, decreasing traction.
4. Vertical Spinner:- Vertical spinners are sawbots on steroids. Unlike sawbots, in general they use large diameter disks
with very few teeth, or bars, spinning on a vertical plane. Damage is caused by both impacts: when the opponent is hit by the weapon and thrown into the air, and when it hits the ground. Vertical spinners need to have a wide base so that they don't tumble when turning due to the gyroscopic effect of the weapon. The impact force is transmitted to the ground, and not
sideways such as with spinners, allowing them not to be flung to the sides due to their own impact. Their disadvantages are having their lateral and back exposed, and having a hard time making quick turns due to the gyroscopic effect. They have problems against very low wedges and tough rammers. The fights against horizontal spinners are extremely violent and fast, and they can go either way, although vertical disks with large diameter usually lose to powerful horizontal bars.
5. Drumbots-: Drumbots have a spinning drum or eggbeater with teeth, in general powered by belts or chains, horizontally mounted in front of the robot. They usually rotate in such a way to launch the opponent, turning it over or causing damage from the impact with the weapon or with the ground. Drumbots are more compact versions of vertical spinners, with less moment of inertia in the weapon. This allows a shorter acceleration time for the drum, however causing less damage to the opponent. They are very stable due to their low center of gravity, they can be invertible, and they make turns more easily than vertical spinners due to the smaller gyroscopic effect. Wider drums allow drumbots to reach their opponent without needing a perfect lignment. The acceleration time of the drum should be at most 4 seconds. Their worst enemies are very resistant, well armored invertible robots.
In the last part , I shared the 4 types of battlebot. Today I am going to share other types of bots which left in the previous part.
1.Thwackbot:- Thwackbots are usually 2-wheeled robots, invertible, which rotate all their structure in the same place at high speeds. They usually have one or more long rods with a hammer, axe, or some piercing weapon. They use the energy of their own drive motors to power the weapon, leaving more weight for their armor. The tires need to be narrow, otherwise they will suffer large friction losses when trying to turn on a dime at high speeds. The wheels, besides being narrow, cannot be too far apart. The closer they are, the faster will be the final angular speed of the robot, however the slower will be the acceleration and the harder will be to drive on a straight line if necessary. The drive motors need to have high RPM. The main problem is that most thwackbots are not capable of moving around to pursue their opponent while they are spinning. Very few thwackbots have developed successful mechanical or electronic systems with that purpose. Thwackbots are sometimes called full-body spinners, for obvious reasons.
2. Spearbot-:Spearbots have a long and thin penetrating weapon, usually pneumatically actuated, which tries to penetrate into the walls of the opponent’s armor and damage vital internal components. The weapon
needs to be resistant and sharp, reaching the largest possible speed. Some conicity in the spear tip is a must to avoid it getting stuck in the opponents. They usually have 6 wheels, to guarantee high traction, necessary so that the robot doesn’t move too much backwards during the attack. They are not too efficient, except against robots with thin lateral armors or with exposed vital components. A few robots tried to implement attacks with tethered projectiles (projectiles are forbidden unless they are tethered), but they ended up converging to the spearbot design.
3. Horizontal Spinner:- Horizontal spinners are the most destructive robots. They have a bar, disk, shell or ring that spins at high speeds. When the weapon spins very low near the ground, the spinner is called an undercutter. Ring or shell spinners (such as the robot Megabyte) spin their entire ring or shell-shaped armor, being capable of storing a high kinetic energy, becoming almost impossible for the opponents to reach them without being hit by their weapon. The weapon needs to spin as fast as possible, and you should be able to accelerate to a speed that can cause significant damage in less than 4 seconds. Spinners that take longer than 8 seconds to accelerate may never have a chance to damage a resistant and aggressive opponent. Spinners need to be fast to escape from their opponents while they spin up. Their greatest disadvantage is that, in general, they are not invertible, depending on luck to flip back. To compensate for that, a few robots such as The Mortician and Last Rites, called offset spinners, have moved their blade forward, making them invertible. However, by doing so the robot ends up with large dimensions, compromising its robustness, its back is vulnerable to attacks, and its center of gravity is moved too much forward, away from its wheels, decreasing traction.
4. Vertical Spinner:- Vertical spinners are sawbots on steroids. Unlike sawbots, in general they use large diameter disks
with very few teeth, or bars, spinning on a vertical plane. Damage is caused by both impacts: when the opponent is hit by the weapon and thrown into the air, and when it hits the ground. Vertical spinners need to have a wide base so that they don't tumble when turning due to the gyroscopic effect of the weapon. The impact force is transmitted to the ground, and not
sideways such as with spinners, allowing them not to be flung to the sides due to their own impact. Their disadvantages are having their lateral and back exposed, and having a hard time making quick turns due to the gyroscopic effect. They have problems against very low wedges and tough rammers. The fights against horizontal spinners are extremely violent and fast, and they can go either way, although vertical disks with large diameter usually lose to powerful horizontal bars.
5. Drumbots-: Drumbots have a spinning drum or eggbeater with teeth, in general powered by belts or chains, horizontally mounted in front of the robot. They usually rotate in such a way to launch the opponent, turning it over or causing damage from the impact with the weapon or with the ground. Drumbots are more compact versions of vertical spinners, with less moment of inertia in the weapon. This allows a shorter acceleration time for the drum, however causing less damage to the opponent. They are very stable due to their low center of gravity, they can be invertible, and they make turns more easily than vertical spinners due to the smaller gyroscopic effect. Wider drums allow drumbots to reach their opponent without needing a perfect lignment. The acceleration time of the drum should be at most 4 seconds. Their worst enemies are very resistant, well armored invertible robots.
So I am now ending up today's blog tutorial on battlebots. Some other types of battlebot remains which I will tell you in detail in next blog. My previous blog on battlebots links are given , please check it out.
Please stay tuned with me for the next blog and tell me in comments which battlebots is your favourite one. Also please share this to everyone , so that they can also get knowledge about battlebot. Till then bye.
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