Types of battlebot-3
Hello everyone, hope you all are well. Today I am going to share the last tutorial on battlebots design. I am going to give you information about some most amazing battlebots which you can't neglect. If you guys haven't seen my previous blog on this topic, then go and see my previous blog on the same topic. Link is given below 👇
Second part-
Now the remaining battlebot are-:
1. Hammerbot-: Hammer huabots are robots with hammers or axes that hit their opponents’ top. Usually with 4 wheels,
their attack is similar to the one from overhead thwackbots, however the weapon actuation is independent of the drive system. The weapon can be fired repeatedly and quickly. It is usually pneumatically powered to deliver enough speed in its course, which has only 180 degrees. The
weapon system can work as a mechanism to flip back the robot itself. They are very efficient against robots with weak top armors. Powerful hammerbots are good against rammers, wedges, thwackbots and sawbots. Their worst enemies are the spinners.
2. Clampers-: Clampers are robots capable of holding and lifting an opponent, usually carrying them to the dead zone on the borders of the arena. They’re usually pneumatically actuated (faster), or they use an electric system with high gear reduction (slower). Their design strategies are similar to the lifters’, where the robot weight should be shifted back to avoid tipping forward when lifting the opponent.
Clampers need to be fast enough to reach their opponents before they can escape from their claws. They are good against rammers, wedges and thwackbots. Hammerbots should be caught from their
sides, so the clamper can avoid being repeatedly hit by the hammer while clamping them. Instead of a lifting platform, a few clampers use a dustpan, which is basically a wide box open at the front and top where an opponent is maneuvered into. A few dustpan designs do not include a restraining claw.
3. Crushers-: Crushers are robots with hydraulic claws capable of slowly puncturing or crushing the opponents.
ond stage is slow but with enough force to puncture and crush.The claws need to have long tips to penetrate efficiently, and they need to have a long course to be able to work against an opponent with large dimensions. Their main advantage is that it is almost impossible for the opponent to escape after being caught, ending the match. Crushers need to be hydraulically powered to generate enough forces to crush, which makes them very complex and heavy, leaving little weight left for the drive system. They are usually heavyweights or super-heavyweights.
4. Flamethrower-: A few competitions allow the use of flamethrowers. The flamethrow are usually used together with other weapons, such as wedges. The effect is mostly visual, counting points with the judges and making the audience cheer. They are usually inefficient to disable other robots because most opponents areare fireproof, except if the electronics is exposed or the wheels are flammable.
This is the all types of bot on the basis of which you can design your bot. Hope you have seen my previous blog whose link is provided above. For Robowars competition, you will have to choose the bots on the basis of the requirement needed in the competition as many of them don't allow pneumatically based weapon systems. So collect all information about the competition for which you are going to make it.
In next tutorial, I am going to post about the material which you can used in order to make your bots. For this you have to follow me on Google+ and also like and comment down your queries. I will try to solve all your queries as soon as possible.
Thank you to all for giving your precious time to me:-)
Second part-
And the first part is-
Now the remaining battlebot are-:
1. Hammerbot-: Hammer huabots are robots with hammers or axes that hit their opponents’ top. Usually with 4 wheels,
their attack is similar to the one from overhead thwackbots, however the weapon actuation is independent of the drive system. The weapon can be fired repeatedly and quickly. It is usually pneumatically powered to deliver enough speed in its course, which has only 180 degrees. The
weapon system can work as a mechanism to flip back the robot itself. They are very efficient against robots with weak top armors. Powerful hammerbots are good against rammers, wedges, thwackbots and sawbots. Their worst enemies are the spinners.
2. Clampers-: Clampers are robots capable of holding and lifting an opponent, usually carrying them to the dead zone on the borders of the arena. They’re usually pneumatically actuated (faster), or they use an electric system with high gear reduction (slower). Their design strategies are similar to the lifters’, where the robot weight should be shifted back to avoid tipping forward when lifting the opponent.
Clampers need to be fast enough to reach their opponents before they can escape from their claws. They are good against rammers, wedges and thwackbots. Hammerbots should be caught from their
sides, so the clamper can avoid being repeatedly hit by the hammer while clamping them. Instead of a lifting platform, a few clampers use a dustpan, which is basically a wide box open at the front and top where an opponent is maneuvered into. A few dustpan designs do not include a restraining claw.
3. Crushers-: Crushers are robots with hydraulic claws capable of slowly puncturing or crushing the opponents.
ond stage is slow but with enough force to puncture and crush.The claws need to have long tips to penetrate efficiently, and they need to have a long course to be able to work against an opponent with large dimensions. Their main advantage is that it is almost impossible for the opponent to escape after being caught, ending the match. Crushers need to be hydraulically powered to generate enough forces to crush, which makes them very complex and heavy, leaving little weight left for the drive system. They are usually heavyweights or super-heavyweights.
4. Flamethrower-: A few competitions allow the use of flamethrowers. The flamethrow are usually used together with other weapons, such as wedges. The effect is mostly visual, counting points with the judges and making the audience cheer. They are usually inefficient to disable other robots because most opponents areare fireproof, except if the electronics is exposed or the wheels are flammable.
This is the all types of bot on the basis of which you can design your bot. Hope you have seen my previous blog whose link is provided above. For Robowars competition, you will have to choose the bots on the basis of the requirement needed in the competition as many of them don't allow pneumatically based weapon systems. So collect all information about the competition for which you are going to make it.
In next tutorial, I am going to post about the material which you can used in order to make your bots. For this you have to follow me on Google+ and also like and comment down your queries. I will try to solve all your queries as soon as possible.
Thank you to all for giving your precious time to me:-)
Comments
Post a Comment